Training Needs Analysis
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Instructional Designer: Saliym
Title of Project: Nutritional Education
Intended Target Audience:
High School Freshmen
Learning Outcomes and Objectives:
Learners will be able to articulate the meaning of healthy eating and demonstrate their new weekly food intake by:
Conveying how eating healthy can be more beneficial to the human body than eating unhealthy foods.
Instructional Objective A: An Interactive Infographic that will show the differences between both healthy and unhealthy high school lunches
Audience: High school students
Behavior: The target audience will be able to see for themselves how school lunches can be both healthy and unhealthy by showing a variety of different school lunches and estimated calories
Condition: The students will use a computer at school, (computer lab, library, classroom) to access the infographic. The infographic will give the students visuals of both healthy and unhealthy food.
Degree: The students will be able to view the infographic as many times as they need to before the short assessment at the end of the training. The assessment will be true or false based, and will consist of 5 questions that must be completed before moving on

            Instructional Objective B: An instructional video that will give the high school students a visual of how and what to choose for a healthy school lunch
            Audience: High school students
            Behavior:  The target audience will be able to see for themselves how choosing healthy school lunches can be difficult and easy. The video will recommend to them what foods that are shown will be more beneficial to eating healthy
            Condition: The students will use a computer at school, (computer lab, library, classroom) to access the instructional video.
            Degree: The students will be asked a couple of short answer questions to demonstrate the knowledge theyve gained from watching the instructional video

Describing/Explaining the amount if nutrients the body needs daily
Instructional Objective C: An educational game that will help students compare/contrast unhealthy food from healthy food.
            Audience: High school students
            Behavior: The target audience will individually learn how to choose healthy foods from unhealthy foods with given foods in the game.
            Condition: The students will use a computer to access the game via, classroom, library, computer lab.
            Degree: The students will play the game as many times as they want before a game assessment which will consist of a quiz on the different food choices that will. Be provided. In order for a student to proceed and win the game they must answer all the questions correctly.

Explaining how nutrients should be balanced through a school lunch
Instructional Objective B: An instructional video will show high school lunches and what can be chosen to balance out the meal.
Audience: High school students
Behavior: The target audience will watch the instructional video and learn what lunch options they can/should choose to create a well-balanced lunch/meal
Condition: The students will watch the video via computer, electronic device with screen to engage in the instructional video
Degree: The students will watch this instructional video and be tasked with answering questions (multiple-choice, true & false and fill-in-the-blank) to measure their knowledge of the contents of the video

Highlighting the effects of not meeting nutritional needs (eating healthy foods)
Instructional Objective C: An educational game that will help students compare/contrast unhealthy foods from healthy foods
Audience: High school students
Behavior: The target audience will learn what could happen to the human body if they do not eat healthier choice foods. The game will simulate the foods they decide to choose to eat and show how the body responds to their choices.
Condition: The students will use a computer/tablet to play this game, to access the game they will either use the computer lab, library, classroom computer, or a tablet.
Degree: The students will play this game and will be assessed by what choice foods they decide to pick and eat.


Project Overview:
For this project, the intended content is to bring awareness and through that awareness it is hoped that a change in the food choices at lunch will change for the better. According to Dr. Saira Jan, a professor of pharmacy at Rutgers University, kids choose from what they are offered, they are hungry, they will eat. During this course, we will look into high school lunches, some of the unhealthy and healthy options they provide, what makes certain options healthier than others, and how to choose the best options for your body. Eating poor unhealthy foods can lead to issues both immediately and later on in life. Some of these issues include, high blood pressure, heart disease, diabetes, obesity, high cholesterol, tooth decay, and constipation.

The project will have three parts separated by assets, the infographic, the instructional video, and the educational game. The interactive infographic will be the first thing the students will see in this project. Students will read and study the information provided by the infographic. After they have had enough time to study and learn the information on the infographic they will then be asked a series of 5 true or false assessment questions. Once the student has completed the assessment for the interactive infographic, they will then move on to the instructional video. The instructional video is the 2nd part of the project. The instructional video will inform the students about what a healthy and unhealthy lunch looks like. The video will be around two minutes in length and will be narrated with some clips of healthy and unhealthy food options. The video will explain why the healthier food options are more beneficial to the human body in the long run. The students will be engaged by the familiar food options they will see. I will incorporate content from the NCBI website on Fruit and Vegetable intake: Benefits and Progress of Nutrition Education. This content will be used throughout the project but will be mostly used during the instructional video. The video will mention facts that were given from the SME, in terms of the benefits of eating healthy, and the possible consequences of eating unhealthily.

The project will end with an educational game. The educational game will help measure what the students have gathered from the other two assets used. This will be done through the object of the game. The object of the game is to navigate the my-player in the game to eat a good lunch at school, so they will be able to participate in gym class. The game will start off with the my-player on the lunch line inside of the cafeteria. Once at the front of the line, there will be six food options, three healthy, and three unhealthy to choose from. The student will drag and drop four of the six options on the plate in front of them. Once they have chosen all the options on their plate the game will give the student feedback on all of their choices. Once the students have confirmed their food options the game will simulate to the gym class. The student will then click on their my-player so see if they will participate in the games/activities. If the my-player participates then the student did a good job picking the correct food options during lunch. If the student clicks on their my-player and the my-player sits down or sits out of the activities, the student will start over in the lunch line to re choose their food options. Once the student is successful and completes the game, there will be a short answer assessment to determine why the student chose the food options they did, and what could help them make better decisions about their lunch options in the future.


INFOGRAPHIC:
(Create an initial concept sketch for an infographic and save it in a Dropbox or Google Drive.


Below the link:

This asset supports learning outcome #1 based on research from the Department of Agriculture: Food & Nutrition Service. This asset will give a brief description of what makes each of the foods listen either healthy or unhealthy.
 
Justify the asset design in terms of engagement and learner outcomes. The asset design can be compared to a simple compare/contrast table that will engage learners with the different food options they may already be familiar with (pizza, chicken fingers, salad, vegetables


Describe the assessment and discuss how it will measure how the learning outcomes
will be achieved. The assessment will be a true and false assessment of 5 questions. True and false questions will show that the students have been paying attention to the infographic because the questions will be asked in a way that only those who have studied the infographic closely.


Computer (Mac/Windows), Keynote application, Adobe Reader (pdf)

TRAINING VIDEO:
(Create a storyboard for a training video and save it in a Dropbox or Google Drive.


Below the link:

This asset supports learning outcomes #1& 3. The asset gives the students a visual of what foods at lunch are unhealthy and healthy. It will show students a balanced meal that will give them the proper nutrients they should intake for that daily meal. The video will explain why eating healthier foods are beneficial to the human body. It will be narrated by the instructor with minimal text-on-screen.

The asset design will be a simple video that shows different types of healthy and unhealthy foods. The training video will help to engage students by way of familiarity with each of the foods. These will be foods that most if not all students have seen before during their school lunch. The video will help gain the students attention and engage them effectively so that they will be able to achieve the learning outcomes.

The students will watch this instructional video and be tasked with answering questions (multiple-choice, true & false, & fill-in-the-blank) to measure their knowledge of the contents of the video.

Computer (Mac/Windows) with access to YouTube/google drive





EDUCATIONAL GAME CONCEPT:



The learning outcomes this asset supports are outcomes # 2 & 4. During the game students will have the ability to drag and drop different food options on their plate. Once they chose these options they will be given feedback on what they have chosen. If the student chooses food that is not healthy or beneficial to them, the game will force them to start from the beginning and pick the correct food options that will allow them to advance.

The asset design will be simple without too many layers. The student will use the drag and drop feature to place the food on to the plates. There will also be an arrow button for the students to click on when they are comfortable with their choices and are ready to advance.

The assessment for this game is in the game itself. When the student picks their food options and submits them to the game only those who choose the healthier options will pass the assessment. The assessment is graded by the food options that have been chosen as well as if the my-player in the game participates in the gym class activities.


Computer (Mac/Windows) or any electronic device such as a phone or tablet




Food Fight! Should School Lunches Be Healthier?. (2006). Current Events, 105(19), 3.


PEM, D., & JEEWON, R. (2015). Fruit and vegetable intake: Benefits and progress of nutrition education interventions- narrative review article. Iranian Journal of Public Health, 44(10), 1309–1321.

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